Peter Vorderer, Ph.D.

Professor of Media and Communication Studies
Contact  |  Teaching  |  Research  |  Publications  |  CV

Journal Articles
Vorderer, P., & Halfmann, A. (2019). Why do we entertain ourselves with media narratives? A theory of resonance perspective on entertainment experiences. Annals of the International Communication Association. Advance online publication. https://doi.org/10.1080/23808985.2019.1599298

Hefner, D., Knop, K., Schmitt, S., & Vorderer, P. (2018). Rules? Role Model? Relationship? The impact of parents on their children’s problematic mobile phone involvement. Media Psychology, 1-27. https://doi.org/10.1080/15213269.2018.1433544

Oliver, M. B., Raney, A. A., Slater, M. D., Appel, M., Hartmann, T., Bartsch, A., Schneider, F. M., Janicke-Bowles, S. H., Krämer, N., Mares, M.-L., Vorderer, P., Rieger, D., Dale, K. R., & Das, E. (2018). Self-transcendent media experiences: Taking meaningful media to a higher level. Journal of Communication 68(2). 380389. https://doi.org/10.1093/joc/jqx020

Reinecke, L., Klimmt, C., Meier, A., Reich, S., Hefner, D., Knop-Huelss, K., Rieger, D., & Vorderer, P. (2018). Permanently online and permanently connected: Development and validation of the online vigilance scale. PloS ONE, 13(10), e0205384. https://doi.org/10.1371/journal.phone.0205384

Weinmann, C., & Vorderer, P. (2018). A normative perspective for political entertainment research: Connecting deliberative democracy and entertainment theory. Communication Theory, 28(4), 466-486. https://doi.org/10.1093/ct/qty018

Ernst, J., Schmitt, J. B., Rieger, D., Beier, A. K., Vorderer, P., Bente, G., & Roth, H.-J. (2017). Hate beneath the counter speech? A qualitative content analysis of user comments on YouTube related to counter speech videos. Journal for Deradicalization, 10, 1-49.

Rieger, D., Hefner, D., & Vorderer, P. (2017). Mobile recovery? The impact of smartphone use on recovery experiences in waiting situations. Mobile Media & Communication, 5(2), 161–177. https://doi.org/10.1177/2050157917691556

Roth, F. S., Weinmann, C., Schneider, F. M., Hopp, F. R., Bindl, M. J., & Vorderer, P. (2017). Curving entertainment: The curvilinear relationship between hedonic and eudaimonic entertainment experiences while watching a political talk show and its implications for information processing. Psychology of Popular Media Culture. Advance online publication. http://dx.doi.org/10.1037/ppm0000147

Schneider, F. M., Zwillich, B., Bindl, M. J., Hopp, F. R., Reich, S., & Vorderer, P. (2017). Social media ostracism: The effects of being excluded online. Computers in Human Behavior, 73, 385–393. https://doi.org/10.1016/j.chb.2017.03.052

Sonnentag, S., Reinecke, L., Mata, J., Vorderer, P. (2017). Feeling interrupted - being responsive: How online messages relate to affect at work. Journal of Organizational Behavior. doi: 10.1002/job.2239

Weinmann, C., Roth, F. S., Schneider, F. M., Krämer, T., Hopp, F. R., Bindl, M. J., & Vorderer, P. (2017). I don't care about politics, I just like that guy! Affective disposition and political attributes in information processing of political talk shows. International Journal of Communication, 11, 3118-3140. http://ijoc.org/index.php/ijoc/article/view/5800/2103

Knop, K. [Katharina], Öncü, S., Penzel, J., Abele, T. S., Brunner, T., Vorderer, P., & Wessler, H. (2016). Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactions. Computers in Human Behavior 55(B), 1076-1084. http://dx.doi.org/10.1016/j.chb.2015.11.004

Schneider, F. M., Weinmann, C., Roth, F. S., Knop, K. [Katharina], & Vorderer, P. (2016). Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions. Computers in Human Behavior, 54, 475–482. http://dx.doi.org/10.1016/j.chb.2015.08.028

Vorderer, P. (2016). Communication and the Good Life. Why and how our discipline should make a difference. Journal of Communication. http://dx.doi.org/10.1111/jcom.12194

Vorderer, P., Krömer, N., & Schneider, F. (2016). Permanently online - permanently connected: Explorations into university students' use of social media and mobile smart devices. Computers in Human Behavior, 63, 694-703. http://dx.doi.org/10.1016/j.chb.2016.05.085

Vorderer, P., & Weinmann, C. (2016). Getting the discipline in communication with itself. Journal of Communication, 66(2), 211-214. http://dx.doi.org/10.1111/jcom.12220 

Weinmann, C., Schneider, F. M., Roth, F. S., Bindl, M. J., & Vorderer, P. (2016). Testing measurement invariance of hedonic and eudaimonic entertainment experiences across media formats. Communication Methods & Measures, 10(4), 248-257. http://dx.doi.org/10.1080/19312458.2016.1227773
Mai, L. M., Freudenthaler, R., Schneider, F. M., & Vorderer, P. (2015). "I know you've seen it!" Individual and social factors for users' chatting behavior on Facebook. Computers in Human Behavior, 49, 296-302. http://dx.doi.org/10.1016/j.chb.2015.01.074

Hartmann, T., Wirth, W., Schramm, H., Klimmt, C., Vorderer, P., Gysbers, A., … (2015). The Spatial Presence Experience Scale (SPES). Journal of Media Psychology: Theories, Methods, and Applications, 1(-1), 1–15. http://dx.doi.org/10.1027/1864-1105/a000137

Vorderer, P., Klimmt, C., Rieger, D., Baumann, E., Hefner, D., Knop, K., ... Wessler, H. (2015). Der mediatisierte Lebenswandel: Permanently online, permanently connected [The mediatized lifestyle]. Publizistik, 60, 259-276. https://dx.doi.org/10.1007/s11616-015-0239-3

Vorderer, P. & Reinecke, L. (2015). From Mood to Meaning: The changing model of the user in entertainment research. Communication Theory, 25(4), 447-453. http://dx.doi.org/10.1111/comt.12082

Reinecke, L., Vorderer, P., & Knop, K. [Katharina] (2014). Entertainment 2.0? Permanently entertained or permanently under pressure? The role of intrinsic and extrinsic need satisfaction for the enjoyment of Facebook use. Journal of Communication 64(3), 417-438.

Roth, F., Weinmann, C., Schneider, F., Hopp, F., & Vorderer, P. (2014). Seriously Entertained: Antecedents and Consequences of Hedonic and Eudaimonic Entertainment Experiences with Political Talk Shows on TV. Mass Communication and Society 17(3), 379-399. http://dx.doi.org/10.1080/15205436.2014.891135

Mattheiß, T., Weinmann, C., Löb, C., Rauhe, K., Bartsch, K., Roth, F., ..., Vorderer, P. (2013). Political learning through entertainment - Only an illusion? How the motivation for watching political talk shows influences viewers' experience. Journal of Media Psychology, 25, 171-179. http://dx.doi.org/10.1027/1864-1105/a000100 

Vorderer, P. & Kohring, M. (2013). Permanently Online: A Challenge for Media and Communication Research. International Journal of Communication, 7, Feature, 188–196.

Weinmann, C., Löb, C., Mattheiß, T., & Vorderer, P. (2013). Approaching science by watching TV: What do entertainment programs contribute to viewers’ competence in genetic engineering? Educational Media International. http://dx.doi.org/10.1080/09523987.2013.839152 

Hartmann, T., Jung, Y., & Vorderer, P. (2012). Voluntary and involuntary mechanisms of video game use. Journal of Media Psychology, 24(1), 19-30.

Jung, Y., Song, H., Vorderer, P. (2012). Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being. Computers in Human Behavior 28(5), 1626-1633. Link zum Text

Klimmt, C., Roth, C., Vermeulen, I., Vorderer, P. & Roth, F. S. (2012). Forecasting the experience of future entertainment technology: "Interactive Storytelling" and media enjoyment. Games and Culture: A journal of interactive media, 7(3), 187-208.

Roth, C., Vermeulen, I., Klimmt, C. & Vorderer, P. (2012). Exploring replay value: Shifts and continuities in user experiences between first and second exposure to an interactive story. Cyberpsychology, Behavior, and Social Networking 15(7), 378-81.

Roth, C., Vermeulen, I., Vorderer, P., Klimmt, C., Pizzi, D., Lugrin, J.-L., & Cavazza, M. (2012). Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. Cyberpsychology, Behavior, and Social Networking, 15(11), 630-633.

Soto-Sanfiel, M. T. & Vorderer, P. (2011). About Entertainment=Emotion. Journal of Media Psychology, 23 (1), 1-5.

Vorderer, P. (2011). What's next? Remarks on the current vitalization of entertainment theory. Journal of Media Psychology, 23(1), 60-63.

Vorderer, P. & Roth, F. (2011). How do we entertain ourselves with literary texts? Scientific Study of Literature, 1, 136-143.

Hartmann, T. & Vorderer, P. (2010). It's okay to shoot a character: Moral disengagement in violent video games. Journal of Communication, 60(1), 94-119.

Klimmt, C., Hefner, D., Vorderer, P., Roth, C. & Blake, C. (2010). Identification with video game characters as automatic shift of self-perceptions. Media Psychology, 13 (4), 323-338.

Klimmt, C., Hefner, D. & Vorderer, P. (2009). The video game experience as 'true' identification: A theory of enjoyable alterations of players' self-perception. Communication Theory, 19(4), 351-373.

Klimmt, C., Rizzo, A., Vorderer, P., Koch, J. & Fischer, T. (2009). Experimental evidence for suspense as determinant of video game enjoyment. Cyberpsychology and Behavior, 12(1), 29-31.

Bartsch, A., Vorderer, P., Mangold, R., & Viehoff, R. (2008). Appraisal of emotions in media use: Toward a process model of meta-emotion and emotion regulation. Media Psychology, 11, 7-27. doi: 10.1080/15213260701813447 

Book chapters

Schneider, F. M., Halfmann, A., & Vorderer, P. (2019). POPC and the good life: A salutogenic take on being permanently online, permanently connected. In J. A. Muñiz & C. Pulido (Eds.), The Routledge handbook of positive communication (pp. 295–303). London, UK: Routledge. [Preprint available from ResearchGate]

Halfmann, A., & Vorderer, P. (in press). Model of complex entertainment experiences. In J. Van den Bulck, D. Ewoldsen, E. Scharrer & L. Mares (Eds.), The international encyclopedia of media psychology. Hoboken, NJ: Wiley-Blackwell.

Vorderer, P., & Klimmt, C. (in press). The mobile user's mindset in a permanently online, permanently connected society. In R. Ling, G. Gogging, L. Fortunati, S. S. Lim, & Y. Li (Eds.),
The Oxford Handbook of Mobile Communication, Culture, and Information. Oxford, UK: University Press.

Vorderer, P., Park, D. W., & Lutz, S. (in press). A history of media-effects research traditions. In M. B. Oliver, R. Art, & J. Bryant (Eds.),
Media effects: Advances in theory and research (4th ed.). New York, NY: Routledge.

Hefner, D., Knop, K., & Vorderer, P. (2018).
“I wanna be in the loop!” – The role of Fear of Missing Out (FoMO) for the quantity and quality of young adolescents’ mobile phone use. In S. Baumgartner, R. Kühne, T. Koch, & M. Hofer (Eds.), Youth and media (pp. 39–53). Baden-Baden: Nomos.

Klimmt, C., Hefner, D., Reinecke, L., Rieger, D., & Vorderer, P. (2018).
The permanently online and permanently connected mind: Mapping the cognitive structures behind mobile internet use. In P. Vorderer, D. Hefner, L. Reinecke, & C. Klimmt (Eds.), Permanently online, permanently connected. Living and communicating in a POPC world (pp. 18-28). New York: Routledge.

Owen, B., Heisterkamp, B., Halfmann, A., & Vorderer, P. (2018). Trait mindfulness and problematic smartphone use. In D. Grimes, Q. Wang, & H. Lin (Eds.),
Empirical studies of contemplative and mindfulness practices (pp. 181-206). New York, NY: Nova Science Publishers.

Vorderer, P., Hefner, D., Reinecke, L., & Klimmt, C. (2018). Permanently online and permanently connected: A new paradigm in communication research? In P. Vorderer, D. Hefner, L. Reinecke, & C. Klimmt (Eds.),
Permanently online, permanently connected. Living and communicating in a POPC world (pp. 3-9). New York: Routledge.

Wessler, H., Rieger, D., Cohen, J., & Vorderer, P. (2018). Permanent connections around the globe: Cross-cultural differences and intercultural linkages in POPC. In P. Vorderer, D. Hefner, L. Reinecke, & C. Klimmt (Eds.),
Permanently online, permanently connected. Living and communicating in a POPC world (pp. 188-196). New York: Routledge.

Hefner, D., & Vorderer, P. (2016). Digital stress: Permanent connectedness and multitasking. In L. Reinecke, & M. B. Oliver (Eds.),
The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects (pp. 237-249). New York: Routledge.

Hartmann, T., Wirth, W., Vorderer, P., Klimmt, C., Schramm, H. & Böcking, S. (2015). Spatial Presence Theory: State of the art and challenges ahead. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R.J. Schaevitz (Eds.),
Immersed in Media. Telepresence Theory, Measurement, & Technology. Cham: Springer.

Klimmt, C., Jäncke, L., & Vorderer, P. (2015). Die Wirkungen von Computerspielen auf das Fahrverhalten. In C. Klimmt, M. Maurer, H. Holte, & E. Baumann (Eds.), Verkehrssicherheitskommunikation (pp. 239-254). Wiesbaden: Springer Fachmedien.

Roth, F., Klimmt, C., & Vorderer, P. (2015). Gaming. In G. Mazzoleni (Ed.),
The International Encyclopedia of Political Communication. Hoboken: Wiley-Blackwell.

Reich, S., & Vorderer, P. (2015). Online games, player experiences in. In The International Encyclopedia of Digital Communication and Society: John Wiley & Sons, Inc. Retrieved from http://dx.doi.org/10.1002/9781118767771.wbiedcs064

Reich, S., & Vorderer, P. (2013). Individual Differences in Need to Belong in Users of Social Networking Sites. In P. Moy (Ed.), Communication and Community (pp. 129-148). New York, NY: Hampton Press.

Reinecke, L. & Vorderer, P. (2013). Well-being and media use. In W. Donsbach (Ed.), The International Encyclopedia of Communication. Malden, MA: Blackwell Publishing, 2008. Blackwell Reference Online.

Blake, C., Hefner, D., Roth, C., Klimmt, C. & Vorderer, P. (2012). Cognitive Processes Involved in Video Game Identification. In M. Herrlich, R. Malaka & M. Masuch (Hrsg.), Entertainment Computing. Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012) (Lecture Notes in Computer Science 7522, S. 75-84). Berlin: Springer. doi:10.1007/978-3-642-33542-6_7 

Vorderer, P. & Reinecke, L. (2012). Zwei-Prozess-Modelle des Unterhaltungserlebens im Schnittbereich hedonischer und non-hedonischer Bedürfnisbefriedigungen. In L. Reinecke & S. Trepte (Hrsg.). Unterhaltung in neuen Medien (pp.12-29). Köln: Herbert von Halem Verlag.

Hartmann, T., Klimmt, C., & Vorderer, P. (2010). Telepresence and media entertainment. In C. C. Bracken & P. D. Skalski (Eds.), Immersed in media. Telepresence in everyday life (pp. 137-157). New York: Routledge.

Hartmann, T., Vorderer, P. & Klimmt, C. (2009). Medienpsychologische Erforschung von Computerspielen - ein Überblick und eine Vertiefung am Beispiel von Ego-Shootern. In M. Bopp, R. F. Nohr, & S. Wiemer (Eds.), Shooter. Eine multidisziplinäre Einführung. Münster: Lit Verlag.

Klimmt, C., Blake, C., Hefner, D., Vorderer, P. & Roth, C. (2009). Player performance, satisfaction, and video game enjoyment. In S. Natkin & J. Dupire (Eds.), Entertaiment Computing: Proceedings of the 8th International Conference on Entertainment Computing (ICEC 2009) (Lecture Notes in Computer Science 5709, pp. 1-12). Berlin: Springer.

Klimmt, C. & Vorderer, P. (2009). Media Entertainment. In C. Berger, M. Roloff, & D. Roskos-Ewoldsen (Eds.), Handbook of Communication Science (pp. 345-361). London: Sage.


Vorderer, P., Hefner, D., Reinecke, L., & Klimmt, C. (Eds.). (2018). Permanently online, permanently connected. Living and communicating in a POPC world. New York: Routledge.

Knop, K. [Karin], Hefner, D., Schmitt, S., & Vorderer, P. (2015). Mediatisierung Mobil: Handy- und Mobile Internetnutzung von Kindern und Jugendlichen [Schriftenreihe der Landesanstalt für Medien Nordrhein-Westfalen, vol. 77]. Berlin: Vistas.

Ritterfeld, U., Cody, M., & Vorderer, P. (Eds.). (2009). The social science of serious games: Theories and applications. New York: Routledge.

Vorderer, P. (Ed.). (2008). Exposure to communication content. In W. Donsbach (Ed.), International Encyclopedia of Communication. London: Blackwell.

Bryant, J. & Vorderer, P. (Eds.). (2006). Psychology of entertainment. Mahwah, NJ: Lawrence Erlbaum Associates.

Vorderer, P. & Bryant, J. (Eds.). (2006). Playing video games - Motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum Associates.

Vorderer, P. & Klimmt, C. (2006). Rennspiele am Computer: Implikationen fuer die Verkehrssicherheitsarbeit. Zum Einfluss von Computerspielen mit Fahrzeugbezug auf das Fahrverhalten junger Fahrer (Schriftenreihe der Bundesanstalt fuer Strassenwesen, Reihe „Mensch und Sicherheit") (No. M181). Bremerhaven: Verlag fuer Neue Wissenschaft.

Mangold, R., Vorderer, P., & Bente, G. (Eds.). (2004). Lehrbuch der Medienpsychologie. Goettingen: Hogrefe-Verlag.

Zillmann, D. & Vorderer, P. (Eds.). (2000). Media entertainment: The psychology of its appeal. Mahwah, NJ: Lawrence Erlbaum Associates.

Vorderer, P. (Ed.). (1996). Fernsehen als "Beziehungskiste". Parasoziale Beziehungen und Interaktionen mit TV-Personen. Opladen: Westdeutscher Verlag.

Vorderer, P., Wulff, H. J., & Friedrichsen, M. (Eds.). (1996). Suspense: Conceptualizations, theoretical analyses, and empirical explorations. Mahwah, NJ: Lawrence Erlbaum Associates.

Vorderer, P. (1992). Fernsehen als Handlung. Fernsehfilmrezeption aus motivationspsychologischer Perspektive. Berlin: Edition sigma.

Groeben, N. & Vorderer, P. (1988). Leserpsychologie: Lesemotivation - Lektuerewirkung. Muenster: Aschendorffsche Verlagsbuchhandlung.(Co-) Edited Books

Vorderer, P. & Groeben, N. (Eds.). (1987). Textanalyse als Kognitionskritik? Moeglichkeiten und Grenzen ideologiekritischer Inhaltsanalyse. Tuebingen: Gunter Narr Verlag.

Book series

Wirth, W., Vorderer, P., Frueh, Schramm, H., & Klimmt, C. (Eds.). (2005). Unterhaltungsforschung. Cologne: von Halem.

Groeben, N., Schreier, M., & Vorderer, P. (Eds.). (1992-1997). Empirische Literatur- und Medienwissenschaft. Berlin: Edition Sigma.